package info.u250.c2d.tests.animations;

import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.engine.EngineDrive;
import info.u250.c2d.engine.Scene;
import info.u250.c2d.engine.resources.AliasResourceManager;
import info.u250.c2d.graphic.AdvanceSpriteImage;
import info.u250.c2d.graphic.AnimationSprite;
import info.u250.c2d.graphic.C2dStage;


public class ActionMove extends Engine {
    @Override
    protected EngineDrive onSetupEngineDrive() {
        return new EngineX();
    }

    @Override
    public void dispose() {
        super.dispose();
    }

    private class EngineX implements EngineDrive {
        @Override
        public void onResourcesRegister(AliasResourceManager<String> reg) {
            reg.textureAtlas("Anim", "data/animationsprite/turkey.atlas");
        }

        @Override
        public void dispose() {
        }

        @Override
        public EngineOptions onSetupEngine() {
            final EngineOptions opt = new EngineOptions(new String[]{
                    "data/animationsprite/"
            }, 800, 480);
            return opt;
        }

        @Override
        public void onLoadedResourcesCompleted() {
            Engine.setMainScene(new MainScene());
        }
    }

    private static class MainScene extends C2dStage implements Scene {
        final AdvanceSpriteImage actor;

        public MainScene() {
            actor = new AdvanceSpriteImage(new AnimationSprite(0.05f, Engine.resource("Anim", TextureAtlas.class), "fly"));
            actor.setPosition(200, 100);
            actor.addAction(Actions.forever(
                    Actions.sequence(
                            Actions.moveTo(300, 100, 1, Interpolation.bounceOut),
                            Actions.moveBy(200, 0, 1, Interpolation.bounceOut),
                            Actions.moveBy(0, 250, 1),
                            Actions.moveTo(200, 350, 1, Interpolation.swingOut),
                            Actions.moveTo(200, 100, 1, Interpolation.swingOut)
                    )
            ));
            this.addActor(actor);
        }

        @Override
        public void render(float delta) {
            this.act(delta);
            this.draw();
        }

        @Override
        public InputProcessor getInputProcessor() {
            return null;
        }

        @Override
        public void update(float delta) {
        }

        @Override
        public void hide() {
        }

        @Override
        public void show() {
        }
    }
}
